Life is what you make of it; that is how everyone lives whether they realize it or not. From birth, we are all bound to become curious and then seek to fulfill our curiosity; for instance, a person hears creaking outside his field of view, so he would conduct an investigation on the source of that creaking. Our actions are always chosen willingly before they are undertaken.
There is no matter of superstition, even if one decides to take it into consideration. Everything in existence can be gained or lost based solely on a person’s gamble. In this game, there are no supernatural forces trying to weigh down the array of circumstances that you stride on, yet there are certainly many rules to abide. In the most realistic fashion, we come out in the world and take our chances.
One person would enter this game board and think to himself, “Can I really believe in fate as an omnipotent controlling my actions?” His first quarrel with this theory would likely be short due to his naturally-accepting personality. Later in the game however, he becomes tested with a new theory in which he suggests, “I want to be in control of what I do.” Fortunately for him, he does possess some control: of whether or not he decides to roll the dice. When it is someone’s turn to gamble, they risk something. You can lose or gain anything of equal value to what you put up for grabs. The fact that people play the game shows that they bet their life. In this game, the stakes are the same when people bet their life; it was in-play since their inception. This lesson is the most valuable because it provides the player with insight on how fun it is to play the game as long as you give chance a try.
The chances of people gaining what they have been playing for are dependent on the circumstance they act upon. Depending on what the situation a person may encounter, he or she has the option to participate. They key to success is to put in effort, and life calls for winners to praise that success. Even if the winner takes nothing and all their effort was put to waste, it could never have been foreseen. In any circumstance, the player decides what to do and is given the time to make a decision. Even though it sounds purely metaphysical, it is one of life’s most entertaining challenges: to take your chances despite all odds.
As the players continue to play this game more and more, they eventually master the rules. In life, there are many rules to learn and practice. All rules are malleable, such as partaking in schoolwork or living in a house. The same idea applies to the game: cheating can bend the rules, thus resulting in outcomes that the player favours. It is understood that most people who have gained power by unfair means are not well rewarded in terms of respect. The true glory earned from playing the game entails the random swagger of throwing the dice, even if you must tolerate a few senseless rules while playing.
When the game ends, we all know the same thing: we played because we wanted to. All events in between are often to have occurred by cause and effect, but the happiest of people consider these events to have happened simply because they happen. There is no need to think about supernatural forces, petty rules, or mind-bending circumstances; it is all about the fun of playing the game and taking risks. Everyone should take their chances once in a while, it makes surprises more surprising. Get out there and rock, and roll the bones!
The night is black, without a moon. With no control over their accumulated fear, the vigilantes gathered atop the torchlight hill in the heart of the village. The only sound in the air was the soft, gloomy wind along with the crackling of kindle. All angry men, with faces twisted and grotesque, hurried in their swagger to meet up with the rest of the townspeople gathered atop this damned hill. The mayor has amassed the false superstition of the female soldier being a dreaded witch. Quick to judge and slow to understand, the townspeople failed to combat their fear and remained ignorant with their prejudice.
The fear first stirred in the mind of the mayor after hearing the church preach the existence of witches. All citizens were informed to exterminate witches upon first glance. Every single man and woman became terrified by this newfangled phobia. Tackling with faith and logic, the mayor finally succumbed to the enemy within.
It was not by choice alone that the townspeople accepted the idea of witches. The church took advantage of its power over guilt to force its fears among everyone. Great leaders, infamous murderers, and even innocent children have been manipulated like puppets on strings; this is happening to the habitants of this village. The feelings which everyone feared were a weapon being used against them.
In no time soon, the word spread and the maiden went into hiding, but all the angered men chased her through the forest and cornered her to a tree. Fear has truly possessed everyone at this point; the manipulators took full advantage of the people’s ignorance. The church has certainly succeeded in cultivating their twisted game into a monstrous reality, manifesting in everyone’s thoughts and actions.
By label, the maiden is no longer human; she is now a witch. As she is being chased through the circling forest, her own fright and the hunters’ terror makes her freeze. The witch is stranded in fear, as the menace of her hunters close in. Frozen in the shadows, she is not prepared to run away nor is she prepared to fight. Like a tempest of blind fury, the hunters strike the witch with no quarter and the hunt ends. Nothing was gained at the loss of this life, and their fear rages on as more innocent women are assassinated elsewhere on the planet. The hunters’ wit was malleable from the start, and had they realized their weakness beforehand: logic alone could have turned around their ignorance.
It seems as though each generation is becoming more cunning than their predecessors. Unlike these foolish people, civilizations today would not likely be hostile to such extremeness. People’s actions are primarily dependant on their sanity; whether it resides within them, against them, or among them, the people of this story were overwrought with fear which leads to their erratic prejudice. In such unfortunate cases as the accused maiden, those who are oppressed by fear must either fight or take flight. Do not give in to fear; do not freeze.
We see power every day; and we express it just as often. Small instances such as opening a book or driving on a certain street because a sign said so are cases of practicing power and being overruled by power respectively. It is easy to see power around us once it is categorized in three broad categories: an intimidating force, a personal aspiration, or as a worldly influence. In essence, power is a signal that may manifest and subdivide from the aforementioned categories and govern our thoughts.
There are a few reasons why one would consider power as a scheme. Most projects begin through brainstorming and blueprints. Sometimes there are grand designs in that two-dimensional space which perpetuates a mass production scheme. These schemes result in an intimidating power. People would look up to these grand designs and feel inferior to its extravagant demeanour. The one in control of these designs can either utilize it or scrap it. One instance of power as an intimidating force is the Manhattan Project. The nuclear bomb that devastated the world was a result of a deadly arms race. Such power over the lives of everyone is what keeps opponents struggling to design stronger and more frequent weapons. Knowing what fear controls the thoughts of your subordinates and opponents helps you discover more grand designs, which manifests into more intimidating uses of power.
Most people lament on their lack of power. People such as those who reside in suburbs have aspirations to seek profound tribute in their lives. Some are born to rule the world and live their fantasies, but most would just dream about what they would like to be. Especially those who look at life as one big marathon of hard effort and never-ending inspiration want to do more with their lives. This certainly does not just apply to those living an average life. People across the globe with wealth ranging from the lowest low to the highest high have a personal admiration to the belonging of power. It is a personal aspiration, and it will always continue to control our decisions.
There is a worldly component to the intoxicating gain and loss of power. Like any political game of territories, a leader would forcibly expand their land to gain control of their surrounding area. Influence is vital when it involves someone’s control over their territory. Power can be seen in a national group or person of high power such as Canada’s Prime Minister or North Korea’s dictator. Competitions over land grants control to its conqueror; and those who have the control, have the power. Interestingly, there have not been frequent cases of mutiny; that is due to the fact that a political leader has loyal subordinates who are not overly angered by the leader’s methods of ruling. Politics is not the only major subcategory on worldly power, there is money. Everyone wants a hand in the big money. Money controls people’s way of living, especially in the developed countries. In most cases: from birth, people are destined to receive an education, find a career, make money, spend money, lose money, make more money, and until death – they seek more. The whole world is intoxicated by power, and if they are not – they are being governed by those who already have the power.
Most people would not agree that power is the essence of everything, and in some cases they are correct. It is not polite to say that people partake in malignant acts of power retrieval every waking moment, but they may sometimes go with their free will and mingle with what little power they always have. Despite that, power certainly stretches far from within our personal aspirations, to outside the city barriers where groups of people could be practicing their power proactively or in an intimidating manner. Power is like a window – no pun intended. We sometimes catch a window for a glimpse of what is beyond.
Process Analysis Style
Once in a while, a man feels destined to disengage from the norm of living and take part in an adventure to seek eternal youth. Such an elixir may exist if the legends are true; located in the mountains far in the east is a land that captivates many of hearts to race. The self-proclaimed Fountain of Lamneth resides in the mountainous chain, the Himalayas. If you truly believe that this fountain exists, then you may very well be on your way; but do not go head over heels. Finding the fountain is arduous in itself, for there are specific instructions on how to find it. These factors involve, firstly, age and the magnitude of how desperate you are in seeking out the fountain. Secondly, you must take into account several hardships or temptations that may hinder the performance of your quest. If you make it to the end, where the fountain awaits you, you may find a reward which many before you have failed to grasp; especially one fellow whose only reward was death.
As an example, I will describe how the aforementioned fellow quested for the Fountain of Lamneth; you will learn to decipher his shortcomings that will help make your quest easier. Now, first and foremost: you have to be born to take part in this journey. Once that has been accomplished you can move on to your next obstacle: generate a keen fascination towards the mountains in the east. This has happened to the previous traveller, he spontaneously felt the need to travel to those mountains and seek out what it is that beckons him. He, too, has heard stories about the fountain and he wants to fulfill his desire to find it. However, it was not easy for him to get by his parents. The key here is to ignore your parents no matter what they say and to just take on the journey with a swaggering show of bravery. Time is an issue and you cannot afford to have your parents distract you from your destiny. The only word the traveller ever heard from his parents’ heated debates was “Listen…” Digressing from that topic, age plays the most important role in this quest. You must begin at a young age; sixteen is the ideal age to begin, but early twenties are decent. Congratulations are in order: you have accepted the challenge of seeking the Fountain of Lamneth.
Pay close attention to this next set of advice. You must wander alone through these mountains and regions. There are no exceptions; the fountain will not appear if you are travelling with a companion. Not to worry however, once you stand by the feet of your first mountain, there may likely be no one there for you at all. After trekking through several mountains, you may be inclined to rest in local villages for several years. Whatever it is you may be thinking, do not rest! Your journey is ongoing from the start, and taking away valuable travelling years will only make you age faster and consequently end your quest sooner. The previous adventurer succumbed to fifty years in the sheltered mountain village known as Panacea. The moment he set out to continue his quest, he was white-haired with remnants of elderly features decorating his being. No matter how difficult the quest may seem, do not allow such sanctuaries to aid you – they will only kill you in the long run.
If you would like to know how the previous traveller failed his quest, it is simply because he died of old age. As mentioned before a handful of times, age is the most important factor of this quest. This journey may take you many years to complete, unlike the grim failure of the previous traveller. And once you do complete it, thanks to this crucial information given to you, the elixir from the sacred Fountain of Lamneth will be yours!
Cause & Effect Style
Hope is epidemic, and its enthusiasm spreads. Bitterness and ignorance breed irritation, and like all other positive and negative forms of human expression, they continue and multiply forever. Moods are broadcasted from human expression such as facial signals, body language, and annunciation. Wherever the signal is transmitted, the message is received when people use their five senses of touch, smell, taste, sight, and hearing. Anything that is transmitted will relay a response by the one sensing it; the transmitter will vibrate or detect the response, and then the emotion send feedback to another or the same receiver. This entire process does not end because it will resonate among more and more people and possibly repeat itself.
The first example of a chain lightning effect caused by a positive mood is hope. One person may send hope to individuals or groups of people and those who were listening are going to respond to the emotion of hope. How they respond is completely individual and is nearly impossible to track, but easy to see. Look at the world around you; everyone likes to look forward to something – a new movie or videogame, payday, a concert, or even the afterlife. Many hope for something, and reflect in a certain manner their response to that hope. The same can be applied to the second example that is bitterness. When someone displays a swaggering act of disgust or being an elitist, someone is going to respond in a similar magnitude of negativity. Whether there is a positive or negative display of mood, people will respond in a similar manner of which they received their emotion and will continue to do so as long as there are more incoming emotions.
After the reception of a displayed emotion, there is another reaction. The person or people transmitting their mood to a host audience will feel the ‘vibration’ of the audience’s reaction. By ‘vibration,’ it means the transmitter will feel impacted by the response. The impact will cause the transmitter to send feedback on their feelings for that response. As seen in real life situations: when there is a terrific movie being shown, audiences will likely review it favourably, and then the movie director will feel satisfied by the audience’s enjoyment.
This appears to be a back-and-forth process, but it is truly during the feedback stage where the chain spreads dramatically. For instance, sometimes people are angered by retail services. The process usually begins from the poor quality of service or products to the customer who responds irritably and then the retailer feels impacted by the customer’s irritation. The retailer may likely feedback with gift offers, but no sign of improvement. This feedback commences the resonation process in which its stir of events spread elsewhere, whether or not it was intentional. That customer may be in a foul mood and unload his or her irritation on an unfortunate person to start a new negative event. The feedback completes the chain lightning effect when it resonates into new events.
Emotions play such important roles on their creation for certain events and post-event effects. Particularly in bipolar emotions: optimism or pessimism, excitement or boredom, sensitivity or insensitivity, and etc. No matter which of these emotions occur first, their counterpart emotion may make appearances as well, but maybe not as often as the initial emotion. No matter which is sent first, the chain will respond, vibrate, feedback, and resonate.